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How to play PUNDIT

QUICK START RULES

Get the game started in 3 minutes

Choose your best five categories to compete in.

Taking turns, the two teams pick a question category to compete in. Whichever team wins the coin toss picks three categories, the loser picks two.

Answer questions correctly to keep hold of the ball.

When answering a question correctly the attacking team chooses to either pass the ball up the pitch or draw a Tactic card. If answered wrong, possession is turned over to the opponent’s captain.

Forwards score the goals. 

When the attacking team gets a question right with the ball at their forward’s feet, a goal is scored. It’s also possible to score from the penalty spot via Tactic cards.

A match lasts 45 minutes.

When time is up, the team in possession can finish their attack for one last attack on goal. No Tactic cards allowed in stoppage time, it’s in God’s hands from here.

MANUAL

LAWS OF THE GAME

STARTING THE GAME

Split into two teams – and flip a coin. This decides who gets to kick off.

QUESTION CATEGORIES
Alternating, the two teams choose which question categories to compete in. The winner of the coin toss picks three question categories, while the losing team choses two. When choosing a category, the team also must decide which difficulty level it is to be played at throughout the game.

Place the chosen categories in the five slots in the box.

KICKOFF
There can be no swapping ends, so the team that wins the toss stars with the ball with their Captain.

TOP TIP

Choose 'hard' difficulty level for the categories you're strongest at. Tactically this will put extra pressure on your opponent, as they will have to answer this level too.

GAMEPLAY

At each turn, the attacking team answers a question from one of the chosen categories. For each correct answer, the ball is passed up the pitch from one player to the next – keeping possession and moving forward for every right answer.

Note: the answer is found on the reverse of the questioncard, at the bottom.

THE QUESTION DIE
At the start of the turn the attacking team rolls the Question die to determine which question category they must answer. Each face of the die represents one of the five question categories chosen at the onset of the game.

If the Pundit-ball on the sixth face is rolled, the attacking team may choose which of the five question categories to draw from.

The attacking team reads its own questions out loud.

THE FOOTBALL
The attacking team is always in possession of the ball. If the attacking team answers correctly, they keep the ball and can pass the ball forward towards the opposition goal - but if they answer incorrectly, they lose possession to the opposing team and must now defend.

With every correct answer, the attacking team can choose to either move the ball one position up the pitch (for instance from Winger to Playmaker) or they can pick up a Tactic card.

WINNING POSSESSION
Following an incorrect answer, the defending team takes control of the ball; they will generally start with their Captain in possession. Although Tactic cards can play a role here too – so familiarise your team with those.

TOP TIP

Collect as many Tactic cards possible early on in the game. This will allow your team to disrupt the other team, when they have possession, as well as boosting your own attacking prospects.

THE END OF THE GAME

A game of Pundit lasts 45 minutes. The team with the most goals when the final whistle blows, wins! Naturally, the game can end in a draw - but honestly, we have never ended a night without crowning the true Pundits! We just play again.

STOPPAGE TIME
If a team is in possession of the ball when time runs out, they can finish their attack to try and score a last-gasp goal. No Tactic cards are allowed in stoppage time – from either side.

TOP TIP

Needless to say, real Pundits win respect by flexing football knowledge, not by tactically running down the clock. Be mindful of your reputation and if the answer is not coming to you pass the ball over to the other team.